![]() ![]() Each of these classes offers different units and structures for you to wage war with. The crawler can be one of three classes: offense, defense, and support. Once you park and unpack the unit, though, any unit that was queued up during its “crawler state” will pour out of the structure and it will emit a repair radius that heals all nearby units. Instead, C&C4 utilizes a mobile command structure, dubbed a “crawler.” The crawler structure can be commanded like any other unit and can even build new units as you move it around the map. Gone are base building, resource management, and large armies. It’s a great system that has robust stat tracking and is incredibly addicting. You gain xp in every mode, which is useful as it allows you to play through single-player and still be able to level up, getting a feel for the units before jumping into multiplayer and getting pounded by a high-level player who has more advanced units. You have a separate, persistent rank for each faction, GDI and NOD, so leveling one faction doesn’t affect the other. As in games like Modern Warfare, when you gain a level, you gain access to new units and upgrades. As you destroy enemy units and complete objectives, you gain experience. The first new addition, and major one, is the persistent ranking system. While this may sound like a jumbled mess, and sometimes is one, C&C4 does enough things right to make an enjoyable and fresh game that might just bring in new players to the C&C series. If Modern Warfare 2 and Dawn of War 2 had a baby, the result would be C&C4. Command & Conquer 4: Tiberian Twilight, the newest title in the series and the final one in the Tiberian Saga, is a game that turns C&C on its head and is drastically different from its predecessors. ![]() With that said, take everything you know about a C&C game and throw it out the window. ![]() Each game was known for its futuristic setting, FMV cutscenes, and mass unit armies that you could build and rush your enemy with. EA LA produced great C&C games of their own including C&C3 and the incredibly well put together Red Alert 3, personal RTS favorite of mine. This isn’t to say that have done a bad job. The series has seen numerous RTS titles, a first-person offshoot, and even an acquisition of series creators Westwood Studios by Electronic Arts, with EA LA taking charge. It’s been a long and rocky road for the Command & Conquer series. ![]()
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